Student Activities
Our students do some amazing work. Below, we showcase some of the recent accomplishments of CS students.
Matyas Krizek is an SSU CS major graduating with the class of 2021. He will begin the MS program in computer science at University of San Francisco’s School of Arts and Sciences. At SSU, Matyas has been a LARC tutor for the CS program and a Koret scholar.
Alex Barajas-Ritchie graduates SSU with the class of 2021 this weekend, and will soon begin his graduate studies in the Electrical & Computer Engineering
The annual SSU Science Symposium continued to be virtual in 2021. Computer Science faculty and students presented research posters, showcasing the research work they undertook (largely remotely) during the Fall and Spring.
CS majors Alex Dewey, Jonathan Calderon Chavez, Vincent Valenzuela and Antone Silveria presented their work "Using Machine Learning to Measure Biodiversity from Sound Recordings" at the virtual 35th Annual CSU Systemwide Student R
Spring 2021 Advanced Software Design Project (CS 470) students presented their senior capstone projects online. Students had to make video demos of their apps that are accessible to a professional audience. Check out their awesome work below.
SSU Computer Science majors Jakob Evans and Matyas Krizek present recent research work at the 2021 Computer Science Conference for CSU Undergraduates.
Two of our Computer Science majors—Alondra Lona and Tairyn Addison—recently represented SSU at Anita Borg Institue's Virtual Grace Hopper Celebration in 2020. GHC is the world's largest gathering of women in computing.
Fall 2020 Advanced Software Design Project (CS 470) students presented their senior capstone projects online. Students had to make video demos of their apps that are accessible to a professional audience. Check out their awesome work below.
SSU computer science majors Ari'El Encarnacion and Cynthia Rosales present research work conducted with Dr.
As part of the final project for CS 330 in Spring 2019, students had to build a complete game. The primary learning objectives of this project were two-fold: first, they were expected to apply and expand their knowledge of gameplay programming in Unreal 4.