Colloquium Archive

Social Web: How Social And Collaborative Computing Is Changing The Enterprise

Julia Grace, IBM Almaden

10/09/2008

As globally distributed teams become more of the norm, new, innovative tools are needed to encourage collaboration and promote team coherence and communication. In this talk I will discuss several of the Web2.0 applications that we use at IBM to promote and foster business relationships and increase productivity.

Tips From A Lazy Dsl Designer

Andru Luvisi, Sonoma State University

10/16/2008

This talk will discuss various approaches to implementing Domain Specific Languages (DSLs), with an emphasis on ease of implementation. Some language specific techniques will be discussed, along with some more general approaches that can be applied in many programming languages. A couple of DSLs used within SSU/IT may be described if time permits. Various approaches to implementing Domain Specific Languages (DSLs), with an emphasis on ease of implementation. Some language specific techniques will be discussed, along with some more general approaches that can be applied in many programming languages. A couple of DSLs used within SSU/IT may be described if time permits.

Is That A Gpu In Your Pocket, Or Are You Just Happy To See Me? --Mobile Graphics Reaches Maturity

Vicki Shreiner (SGI) & David Shreiner (ARM), Mountain View

10/23/2008

Mobile graphics --those you find in cell phones and GPS units --have recently matured to a point where most of the features you find in desktop GPUs are available in small, battery powered devices. This talk will discuss the development environments available, capabilities and limitations, and include a brief introduction to OpenGL ES. A demonstration of one of the leading mobile GPUs will accompany the talk.

Life On The Fault-Tolerant Frontier

Wendy Bartlett, Hewlett-Packard, Cupertino

10/30/2008

In 1976, Tandem Computers shipped its first commercial, single-fault-tolerant server. Today, HP is shipping its successors, Non-Stop servers. In this talk Wendy Bartlett, one of the early developers, will give her first-hand view of how the system has evolved over the last 30 years. She will also share her insights on how the company evolved from a start-up through rapid growth, an acquisition, and a merger.

Simulating Planetary Environments

Jason Shankel, Maxis, Walnut Creek

11/06/2008

This talk will describe some of the techniques used to simulate realistic dynamic planetary environments for computer games, including geology, water flow, weather, and life. Pizza after talk.

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