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CS Colloquium | April 27, 2006

Prototyping In Game Development

Jason Shankel, Maxis/Electronic Arts, Walnut Creek, California

Stevenson Hall 1300
12:00 PM - 12:50 PM

Prototyping is a powerful method for isolating and testing particular aspects of complex software designs. In this talk, I will discuss the use of prototyping in the development of computer games.