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CS Colloquium | May 5, 2005

Prototypes And Game Development

Jason Shankel, Maxis/Electronic Arts, Walnut Creek

Stevenson Hall 1300
12:00 PM - 12:50 PM

Gathering requirements for game development projects is challenging. Prototypes help designers address key questions and minimize production risk. In this talk, I will present several prototyping methods and discuss their applicability to game and general software design.