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CS Colloquium | February 26, 2004

Game Programmer: Engineer Or Artist?

Tim Innes & Jason Morales , S2 Games

Stevenson Hall 1300
11:00 AM - 11:50 AM

Even before computers, people dreamed of alternate worlds. While films like The Matrix are still purely fictional speculation, we're hard at work trying to improve thebelievability of our simulations. While engineers created the first games alone, overtime art assets have become the largest portion of development. However, as the laws and theories of physics, chemistry and even biology become ever more important factors in the presentation of games, it seems that engineers are once again becoming the artists.