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CS Colloquium | October 26, 2017

Simulating Just Enough Non-Linearity

Theodore Kim, Pixar, Emeryville

Stevenson Hall 1300
12:00 PM - 12:50 PM

Most of the physical phenomena that are relevant to computer animation are inherently non-linear. These include the equations governing the flow of smoke and water, as well as the dynamics of skin and flesh. Which of these non-linearity’s are visually important, and which just introduce unnecessary trouble? In this talk, I will examine a few case studies.