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CS Colloquium | November 7, 2013

Iterative Design And Development Of The 'World Of Balance' Game: From Ecosystem Education To Scientific Discovery

Ilmi Yoon, San Francisco State University

Stevenson Hall 1300
11:00 AM - 11:50 AM

Advances in computer science are continuing to help expand a new subfield of ecology based on computational analyses of complex ecological networks where the nonlinear dynamics of many interacting species can be more realistically modeled and understood. Research has recently elucidated how the network structure of feeding relationships both generally stabilizes complex ecosystems and also specifically predicts effects of experimentally removing species. Still, further research is inhibited by the exponential increase of parameter space with the number of nonlinearly interacting species. Such increases prevent more thorough exploration and understanding of complex ecosystems. We describe how intelligent interfaces for multiplayer games help researchers surpass these limitations. A multiplayer online game, “World of Balance,” educates players about interdependence and non-linear population dynamics among species within ecosystems while helping to explore critically important parameter space in a scientifically productive manner. Our evaluation tests found that benefits of playing World of Balance on knowledge gain and learning significantly surpassed the benefits of reading scientific articles among undergraduates. Such work efficiently leverages multiple resources to expand education and research potential within critically important areas of ecology and sustainability science.