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CS Colloquium | September 10, 2009

Game Engine Architecture And Nvidia Physx

Joe Andresen, SUN Microsystems (JavaFX Core Graphics Team)

Stevenson Hall 1300
12:00 PM - 12:50 PM

Game engines are often considered to be among the most advanced programs, using every bit of hardware to present stories and art in a programmed computer simulation. The architecture for such programs is often daunting to programmers. This talk will cover an example of the architecture and show the use of various tools used in industry for aiding in the development of a production game engine. Various topics include Nvidia PhysX, Lua, C#, C++, and Cg. Pizza after talk