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CS Colloquium | December 1, 2005

Prototyping In Game Development

Jason Shankel, Maxis/Electronic Arts, Walnut Creek

Stevenson Hall 1300
11:00 AM - 11:50 AM

Game development is both a technical and creative effort. Prototypes help us balance the complex interplay between creative inspiration and technical development specification. This talk describes the methods used in prototyping video games and discusses the role of prototyping in the larger game development cycle.